What changes from the original PortalPeak?
The remix description removes the previous 400-metre portal range limit and makes stamina infinite for climbing and other activities. Portal shots also cost no stamina. It retains the original portal placement, momentum and shot spacing. That makes this a movement-rule variant of PortalPeak, rather than a different set of climbing objectives.
Does infinite stamina remove survival hazards?
No. The listing leaves food, hunger, injuries and fall damage unchanged. Status effects can still shrink the displayed maximum stamina bar even though activities no longer spend stamina. Unlimited range also does not make every distant surface a target: portal placement still needs loaded, valid terrain.
How should a group choose between the two releases?
Use this remix when the group wants its no-stamina-cost rules; the published setup requires everyone to have the remix, not merely the original PortalPeak. The advertised route is PEAK's own invites or room codes for up to four players. The listing explicitly leaves two-instance host/join untested, so that capacity is a published claim, not proof of a working session or one-click Melty joining.
Limitations and things to know
- Unlimited stamina is not immunity to hunger, injuries or fall damage.
- Portals still require loaded, valid terrain.
- Four-player capacity is advertised; two-instance host/join remains untested in the release description.
- The v0.1.0 reference identifies the original PortalPeak base, not a confirmed version number for this remix.
This is an editorial overview, not a claim of hands-on testing. Listings can change; use the linked Melty page for current access and creator information.
Sources and attribution
Creator-listed features and access conditions, reviewed 2026-10-10. This directory has not installed or tested the game package.



